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The Elite Breach — Enemy attacks

The Spire uses its own attack timings. These are base wind-ups; wider danger areas and some Decrees can lengthen them. Lord attacks do not speed up with depth. Follow the filled floor warning rather than timing a dodge from memory.

Hall enemies

Enemy Attack Base wind-up Warning
Harrier Bite 0.9 s A circle of 2 m radius.
Ward-Bearer Ward Pulse 1.4 s A circle of 3.5 m radius.
Breaker Charge 1.1 s A lane 14 m long and 4 m wide.
Caster Bolt 1.6 s A circle of 3 m radius.
Diver Dive 1 s A lane 10 m long and 4 m wide.
Lurker Smash 1.3 s A circle of 3 m radius.
Daedra Lord Cleave 1.4 s A 110° cone reaching 9 m.
Kynval Kynval Strike 1.2 s A 100° cone reaching 5 m.
Vengeful Shade Shade Burst 1 s A circle of 2 m radius.

Lord attacks

These are the regular attacks in each lord's moveset. Their additional phase objectives are described in the lord table below. Safe-haven and other movement objectives can use a variable warning based on the room's layout.

Attack Used by Base wind-up Warning Response
Cleave The Kynreeve, The Kynmarcher, The Markynaz, Valkynaz Ilthys, Valkynaz Morvayn, Valkynaz Seyth, Valkynaz Garoth 1.4 s A 110° cone reaching 9 m. —
Ground Slam The Kynreeve, The Kynmarcher, The Markynaz, Valkynaz Ilthys, Valkynaz Morvayn, Valkynaz Seyth, Valkynaz Garoth 1.6 s A circle of 7 m radius. —
Charge The Kynreeve, The Kynmarcher, The Markynaz 1.2 s A charging lane 4 m wide. —
Gore Grath 1.3 s A lane 18 m long and 4 m wide. —
Savage Grath 1.2 s A 110° cone reaching 7 m. —
Leap Grath 1.5 s A 6 m-radius circle on the destination island. —
Haven Nova The Last Spellmaster Varies with safe-haven distance The warning time is set by the distance to safety. Reach Map one of the safe havens.
Arcane Lattice The Last Spellmaster 1.4 s Lanes sweep across the arena, with successive lanes 1.4 seconds apart. —
Arcane Bolt The Last Spellmaster 1.6 s A 3 m-radius circle at the target. —
Lunge The Last Armsmaster 1 s A lane 10 m long and 4 m wide. —
Whirl The Last Armsmaster 1.3 s A circle of 4 m radius. —
Meteor of Oblivion Valkynaz Ilthys, Valkynaz Morvayn, Valkynaz Seyth, Valkynaz Garoth 2.8 s A 6.5 m-radius circle; burning ground remains afterward. —
Spear of the Conquest Valkynaz Ilthys 1.3 s A lane 22 m long and 4 m wide. —
Soul Bolt The Cairn-Keeper 1.6 s A 3 m-radius circle at the target. —
Tomb Slam The Cairn-Keeper 1.5 s A circle of 6 m radius. —
Bone Lance The Cairn-Keeper 1.3 s A lane 14 m long and 4 m wide. —
Clan Cleave The Fire and Frost Twins 1.3 s A 100° cone reaching 8 m, using the twin's element. —
Clan Bolt The Fire and Frost Twins 1.6 s A 3 m-radius circle at the target, using the twin's element. —
Venom Lash Valkynaz Morvayn 1.3 s A 90° cone reaching 8 m. —
Soul Rend Valkynaz Morvayn 1.5 s A 4 m-radius circle midway along a chain. Stay close to your chain partner.
Dusk Dive The Mother of Dusk 1.3 s A lane 16 m long and 4 m wide. —
Hellfire The Mother of Dusk 2 s Circles of 3.5 m radius under up to five players. —
Shadow Strike The Night-Stalker 1.3 s A 110° cone reaching 6 m. —
Night Lunge The Night-Stalker 1.2 s A lane 12 m long and 4 m wide. —
Frost Lance Valkynaz Seyth 1.2 s A lane 18 m long and 4 m wide. —
Moonshatter Valkynaz Seyth 1.4 s Up to three circles, each 2.5 m in radius. —
Stamp The Bound Colossus 1.4 s A lane 12 m long and 4 m wide. —
Chain Lightning The Bound Colossus 1.2 s A 2.5 m-radius circle, with a second strike 0.6 seconds later if another player is within 6 m. —
Breath The Wellhead Wyrm 1.4 s A lane 4 m wide; it can reach much farther while the Wyrm is airborne. —
Searing Breath The Wellhead Wyrm 1.5 s A 90° cone reaching 10 m. In phase 3 it widens to 180° and reaches 12 m; the wind-up becomes 1.6 seconds. —
Meteor The Wellhead Wyrm 1.8 s Up to three circles, each 4 m in radius. —
Wellfire Valkynaz Garoth 1.4 s Two crossing lanes, each 4 m wide. —
The Kyn's Due Valkynaz Garoth 1.6 s A 5 m-radius circle on the player holding the lord's attention. —
Sources (15)