Saved revision 9. Current page.
Dungeon types and rewards
Dungeon type affects enemies, treasure and equipment materials. Difficulty also depends on your level, skills and the dungeon's Regular, Elite or Abyss classification. See Dungeons for layouts and navigation.
Sources (44)
- src/formats/mapsFile.js
- src/characters/encounterTables.js
- src/characters/dungeonEnemies.js
- src/systems/enemyExpansion/dexTableText.js
- src/systems/enemyExpansion/mudexTableText.js
- src/systems/enemyExpansion/dexEncounters.js
- src/systems/enemyExpansion/dexInstall.js
- src/systems/loot/lootRarity.js
- src/systems/loot/loot.js
- src/systems/loot/lootScry.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/unleveledLoot.js
- src/systems/gems.js
- src/systems/ayleidStones.js
- src/systems/thunderlock.js
- src/systems/searchables.js
- src/systems/foraging/foragingLaw.js
- src/systems/skillSoftcap.js
- src/systems/heroThreat.js
- src/systems/eliteFoes.js
- src/systems/champions.js
- src/systems/foeLootCap.js
- src/systems/dungeon/dungeonTier.js
- src/systems/dungeon/dungeonRespawn.js
- src/net/wire.js
- src/world/dungeon/dungeonLabel.js
- src/world/dungeon/dungeonFires.js
- src/world/smallerDungeons.js
- src/world/spawnedDungeons.js
- src/world/superDungeon/sdDungeon.js
- src/systems/superDungeon/sdSite.js
- src/net/superDungeon/sdLaw.js
- src/net/nodeLaw.js
- src/net/professionLaw.js
- src/systems/travel/travelDungeons.js
- src/systems/deathRespawn.js
- src/systems/infection.js
- src/systems/livingWorld/deepRoute.js
- src/systems/eliteGates/egFind.js
- src/scenes/dungeonContext.js
- src/scenes/world.js
- bible/03-World/Delve-Arc.md
- bible/11-Multiplayer/Super-Dungeons.md
- src/systems/online/onlineLane.js