Unofficial DFO Wiki
Account…

Saved revision 2. Current page.

Dungeon type reference

Listed from lower to higher danger. Treasure descriptions refer to the type's usual loot, not a guaranteed reward.

Dungeon type Danger Typical enemies Typical treasure
Cemetery Low undead and thieves armour, weapons, a little gold
Mine Low Mixed wildlife, undead or bandits armour and weapons, the most foraging tools
Natural Cave Low beasts and were-creatures armour and weapons, little gold
Prison Moderate thieves, assassins and convicts armour and weapons; metals improve with your level
Spider Nest Moderate spiders armour and weapons
Scorpion Nest Moderate giant scorpions armour and weapons
Human Stronghold Moderate soldiers, criminals or a cult armour and weapons; metals improve with your level
Ruined Castle Moderate undead, goblins, lizard men or soldiers armour and weapons; metals improve with your level
Harpy Nest Moderate harpies almost nothing in its piles
Giant Stronghold High giants and ogres armour and weapons in most piles
Crypt High undead religious items, armour and weapons
Orc Stronghold High orcs and goblins armour and weapons, Orcish gear
Laboratory High mages, atronachs and golems books and religious items
Barbarian Stronghold High barbarians armour and weapons, good metals
Coven Very high mages and Daedra gold and clothing; the best metals on its enemies
Vampire Haunt Very high vampires and ghouls religious items, armour and weapons
Desecrated Temple Very high Daedra religious items, Daedric gear, Perfect gems
Dragon's Den Deadly dragonlings, giants and Daedra Lords the most pile gold and classic enchanted items; no plain weapon or armour rolls
Volcanic Caves Deadly Daedra, atronachs and golems armour and weapons in the best metals
Sources (44)