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Dungeon sizes
- Smaller Dungeons (Daggerfall Unity's option) cuts any dungeon of more than 5 blocks to a centre and four.
- Medium dungeons (off by default) cuts any dungeon of more than 8 blocks to two inner blocks and six border blocks.
- Dungeon sizes as online (always on online) gives each dungeon a fixed size: a quarter are small, half medium, and a quarter full size.
- Main-story dungeons keep their full size, and a quest dungeon keeps the size it started at.
Sources (29)
- src/world/smallerDungeons.js
- src/world/spawnedDungeons.js
- src/systems/dungeon/dungeonTier.js
- src/systems/dungeon/dungeonRespawn.js
- bible/03-World/Delve-Arc.md
- bible/11-Multiplayer/Super-Dungeons.md
- src/systems/dungeon/dungeonSense.js
- src/systems/dungeon/dungeonEcho.js
- src/systems/wayOut.js
- src/systems/quest/questGuidance.js
- src/formats/mapsFile.js
- src/formats/mapsTables.js
- src/systems/region/regionConditions.js
- src/characters/dungeonEnemies.js
- src/systems/buildingLocks.js
- bible/02-Formats/Readers-Arc.md
- bible/03-World/World-Arc.md
- src/systems/rest/
- src/systems/playerDeath.js
- src/systems/deathPenalty.js
- src/systems/automap/automap.js
- bible/06-Systems/Rest-Arc.md
- bible/06-Systems/Legacy-Arc.md
- src/characters/encounterTables.js
- src/systems/loot/lootRarity.js
- src/systems/skillSoftcap.js
- src/systems/enemyExpansion/dexTableText.js
- src/systems/enemyExpansion/mudexTableText.js
- src/systems/unleveledLoot.js