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Difficulty scaling

Full guard: one enemy blow can never kill you at full health; it leaves you at 1.

Enemies scale with the dungeon's loot grade:

Place Foe health Foe damage Foe skill
Towns, mines, natural caves ×1 ×1 +0
Crypts, Orc strongholds ×1.36 ×1.09 +3.6
Dragon's dens, volcanic caves ×2 ×1.25 +10

The wilds count as a middling dungeon by day and a harder one by night. Towns and building interiors never scale.

Rule Effect
Level scaling Enemies outside towns become tougher after character level 10 and Renown 15
Thorns and Spite Cannot kill an enemy; at most 10 damage per blow
Leech Heals at most 10% of damage dealt
Spell power from loot Total capped at 50; see Item bonuses
Lycanthropy attribute bonuses Apply only in beast form
Vampire attribute bonuses +20 indoors, underground and at night; see Vampirism for daylight and hood rules
PvP damage cap At most 180 damage from one fighter in any 5 seconds, in duels, the Cyrodiil open zone and sieges
Sources (19)