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Difficulty scaling

Full guard: one enemy blow can never kill you at full health; it leaves you at 1.

Enemies scale with the dungeon's loot grade:

Place Foe health Foe damage Foe skill
Towns, mines, natural caves ×1 ×1 +0
Crypts, Orc strongholds ×1.36 ×1.09 +3.6
Dragon's dens, volcanic caves ×2 ×1.25 +10

The wilds count as a middling dungeon by day and a harder one by night. Towns and building interiors never scale.

  • Level scaling: enemies outside towns become tougher after character level 10 and Renown 15.
  • Capped loot powers: Thorns and Spite cannot kill an enemy and are capped at 10 per blow, and Leech heals at most 10% of damage dealt. Total spell power from loot is capped at 50. See Affixes and curses.
  • Curses: a werebeast's stat bonuses apply only in beast form. A vampire in the street sun loses its bonus, but keeps +20 indoors, underground and at night. See Diseases, poisons and curses.
  • PvP cap: in duels, the Wrothgarian zone and sieges, all harm one fighter deals is capped at 180 in any 5 seconds.
Sources (18)