Saved revision 4. Current page.
Damage bonus limits
Damage bonuses and percentage damage reductions have limits for each source. Bonuses from different sources multiply; percentages in the tables are not added together. These are ceilings, not bonuses every build receives.
Weapon damage bonuses
| Bonus source | Maximum increase |
|---|---|
| Sigil sets | 12% |
| Sigil sets | 200% |
| Legendary and Gilded items — Powers | 240% |
| The Firmament | 50% |
| Weapon skill and damage | 400% |
| Specialisations | 40% |
Equipment weapon-skill bonuses and the applicable trained-mastery damage bonus add together within the same 400% ceiling. See Weapon skill and damage for the gear-point table and restrictions.
Percentage damage reductions
| Reduction source | Maximum reduction |
|---|---|
| Legendary and Gilded items — Powers | 55% |
| Sigil sets | 50% |
| The Firmament | 15% |
| Specialisations | 30% |
| Specialisations | 20% |
Flat damage blocks, ward pools, health-based hit limits and completely avoiding an attack are separate rules. Spells retain their own limits. New item affixes do not exceed their Legendary roll ranges, and Gilded remains the highest rarity.