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The fight
There is no cover. Every attack is telegraphed on the floor, and moving is the only dodge. A blow takes a share of the struck player's own maximum health plus a few points, so every level is equally at risk.
The fight has three phases, the Warden, the Burning Court and Dagon's Champion, turning at 66% and 33% health; each opens with a shielded turn. The table below lists every move and the phase it comes from.
Dagon’s Reckoning occurs in the last phase:
| Mechanic | Value |
|---|---|
| Crystals | 3–8 |
| Crystal growth period | 22 seconds |
| All crystals destroyed | Dagon is stunned for 8 seconds and takes 1.5× damage |
| Any crystal left | Dagon’s fire strikes every court |
Each night he wears one of four aspects and two of nine trials. The marks rotate on a 144-night cycle and are shown in the omen.