Saved revision 3. Current page.
Cure for Vampirism
Cure for Vampirism is a quest.
Details
| Property | Description |
|---|---|
| Giver | Curse |
| Membership | Any |
| Requirements | None (started by the cure) |
| Summary | Ask a clan vampire where your bloodfather lies, take his bracelet to the Keeper of the Bloodline, then slay your bloodfather in his lair (or stay loyal). |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Ask the vamp1 of the named town where your bloodfather lies | No |
| 2 | Take the vamp1's bracelet to the vamp2, the Keeper of the Bloodline, at the quest building in the named town | No |
| 3 | Slay your bloodfather, the ancient vampire, in his lair in the quest dungeon | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The ancient vampire is dead, and the curse of vampirism has lifted from you. | Scripted reward | No added gear |
| You showed the vamp1 the hunter's letter and stood with your vampire clan. You remain a vampire. | No added payment | No |
| The hunter's hunt came and went, and you are a vampire still. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Ancient Vampire | 1 |
| Vampire | 1 |
| Knight | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/$CUREVAM.txt
- src/systems/questlines/sheets/vampires.json
- src/systems/questlines/qlRewards.js