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Cure for Vampirism

Cure for Vampirism is a quest.

Details

Property Description
Giver Curse
Membership Any
Requirements None (started by the cure)
Summary Ask a clan vampire where your bloodfather lies, take his bracelet to the Keeper of the Bloodline, then slay your bloodfather in his lair (or stay loyal).

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Ask the vamp1 of the named town where your bloodfather lies No
2 Take the vamp1's bracelet to the vamp2, the Keeper of the Bloodline, at the quest building in the named town No
3 Slay your bloodfather, the ancient vampire, in his lair in the quest dungeon No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The ancient vampire is dead, and the curse of vampirism has lifted from you. Scripted reward No added gear
You showed the vamp1 the hunter's letter and stood with your vampire clan. You remain a vampire. No added payment No
The hunter's hunt came and went, and you are a vampire still. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Ancient Vampire 1
Vampire 1
Knight 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)