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Cure for Lycanthropy
Cure for Lycanthropy is a quest.
Details
| Property | Description |
|---|---|
| Giver | Curse |
| Membership | Any |
| Requirements | None (started by the cure) |
| Summary | Consult a priest, an alchemist, a book in ruins and the last of the family bloodline. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | See the priest of the quest building in the named town, who is wise in the ways of lycanthropy | No |
| 2 | Have the alchemist in the named town prepare a vial of your blood | No |
| 3 | Find the last of the father's bloodline, starting in the named town | No |
| 4 | Search the ruins of the quest dungeon for the lost book of the Daedric sects | No |
| 5 | Search the library of the quest dungeon for word of Glenmoril Coven | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The child drank your blood and took your curse. You are free of it, and the child is not. | Scripted reward | No added gear |
| You found the way to Glenmoril Coven, whose witches are said to hold a kinder cure. | Scripted reward | No added gear |
| You could not give your blood to the child, and the curse is yours still. | No added payment | No |
| You were cured of the curse another way, and the hunter's hunt never came. | Scripted reward | No added gear |
| The hunter's hunt came, and you are a lycanthrope still. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/$CUREWER.txt
- src/systems/questlines/sheets/vampires.json
- src/systems/questlines/qlRewards.js