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Crowds and layers
A full area, building or dungeon overflows into up to 8 layers, parallel copies of the place. A party asks for its leader's layer first, so it stays together. World-boss courts spread into copies around one shared fight.
Sources (15)
- src/net/online.js
- src/net/remotePlayers.js
- src/net/peer/peerBodies.js
- src/net/seatLive.js
- bible/06-Systems/Online-Arc.md
- bible/11-Multiplayer/Multiplayer.md
- src/net/oneSeat.js
- src/net/hubShards.js
- src/net/cellTree.js
- server/src/relayScale.js
- bible/11-Multiplayer/Scale-Arc.md
- src/net/instanceRoom.js
- src/systems/instancePlaces.js
- src/scenes/instanceDoor.js
- bible/11-Multiplayer/Instances.md