Saved revision 4. Current page.
Crafting — Stations
| Station | Craft | Where | Fee (gold) |
|---|---|---|---|
| Forge and anvil | Smithing | Weaponsmith or Armorer | 50 |
| Jeweller's bench | Smithing | Pawn Shop or Gem Store | 50 |
| Loom and tanning rack | Outfitting | Clothing Store | 50 |
| Workbench | Building | Furniture Store or joinery | 50 |
| Mason's bench | Building | General Store | 50 |
| Alchemy station | Provisioning | Alchemist or Mages Guild hall | 25 |
| Enchanting station | Enchanting | Mages Guild hall | 50 |
| Lit fire | Provisioning | Campfire, hearth or brazier | 0 |
Shop stations require the shop to be open. A licensed station in your own home has no use fee. Fees are in gold; material counters and player markets use silver.
| Mode | Activity |
|---|---|
| Craft | Play the activity for a timing bonus |
| Quick craft | Skip the activity and its timing bonus |
| Work type | Batch size | Fee |
|---|---|---|
| Finished equipment | 1 piece | Per piece |
| Refining | Up to 100 units of work | One fee per batch |
For example, 100 Mortar mixes produce 1,000 Mortar. A station can refine missing inputs from raw materials up to two steps deep. Check the displayed costs before crafting.
Sources (19)
- src/net/recipeLaw.js
- src/net/chainLaw.js
- src/net/temperLaw.js
- src/systems/heatAct.js
- src/systems/planeAct.js
- src/systems/stitchAct.js
- src/systems/chiselAct.js
- src/systems/facetAct.js
- src/systems/panAct.js
- src/systems/smithItems.js
- bible/06-Systems/Professions-Arc.md
- src/net/professionLaw.js
- src/net/alchemyLaw.js
- src/systems/potionRecipes.js
- src/systems/cookItems.js
- src/ui/professions/profPages.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/systems/tradeModes.js