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Crafting — Special crafts
- A Repair Kit (Smithing) mends gear to 75% condition, or 90% from a Superior kit.
- Outfitting makes leather armour and Daggerfall's garments in Linen, Wool, Silk or Standard-bearer's Silk, plus rugs, tapestries and 10 dyes.
- Jewelcrafting makes Daggerfall's eight jewellery pieces in Silver from rank 0, Gold from 25 and Platinum from 55. Metal and crafting gems increase enchantment capacity.
- Tempering: Smithing can raise a weapon, plate, chain or a shield, and Outfitting leather armour or a garment, one quality step, up to Superior. It takes pieces of Rare or below, and costs half the recipe's ingots, leather or bolts, rounded up.
- At Enchanting rank 50 you can swap one property of a Magic or Rare piece for Arcane Essence. Disenchanting turns a crafted piece back into Essence, one per 100 enchantment points. The item maker is 10% cheaper at Journeyman and 20% at Master.
Sources (19)
- src/net/recipeLaw.js
- src/net/chainLaw.js
- src/net/temperLaw.js
- src/systems/heatAct.js
- src/systems/planeAct.js
- src/systems/stitchAct.js
- src/systems/chiselAct.js
- src/systems/facetAct.js
- src/systems/panAct.js
- src/systems/smithItems.js
- bible/06-Systems/Professions-Arc.md
- src/net/professionLaw.js
- src/net/alchemyLaw.js
- src/systems/potionRecipes.js
- src/systems/cookItems.js
- src/ui/professions/profPages.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/systems/tradeModes.js