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Contraband Trade
Contraband Trade is a quest.
Details
| Property | Description |
|---|---|
| Giver | Nobility |
| Membership | Male only |
| Requirements | Level 1+ |
| Summary | Smuggle a contraband item to a contact in another region before time runs out. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Deliver the requested item to your contact at the quest building in the named town | No |
Choices
| Decision | Choice |
|---|---|
| A nightblade wants the requested item. The Guild says you have it, and the price of refusing is a slow death. | Hand over the requested item |
| A nightblade wants the requested item. The Guild says you have it, and the price of refusing is a slow death. | Refuse, and fight on |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You refused the Guild's nightblade, and the requested item reached your contact all the same. | 125% | Yes; one reward tier higher |
| The requested item reached your contact, and the reward was as liberal as promised. | 100% | Yes |
| You gave the requested item up to the Guild's nightblade, and your quest giver's reward was forfeit. | No added payment | No |
| The requested item never reached your contact, and your quest giver's reward was forfeit. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You refused the Guild's nightblade, and the requested item reached your contact all the same. | Faction reputation | The Thieves Guild | -2 |
| You gave the requested item up to the Guild's nightblade, and your quest giver's reward was forfeit. | Faction reputation | The Thieves Guild | +2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Nightblade | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Ruby | 1 | Named item payment |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/R0C10Y01.txt
- src/systems/questlines/sheets/nobility.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js