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Contraband Trade

Contraband Trade is a quest.

Details

Property Description
Giver Nobility
Membership Male only
Requirements Level 1+
Summary Smuggle a contraband item to a contact in another region before time runs out.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Deliver the requested item to your contact at the quest building in the named town No

Choices

Decision Choice
A nightblade wants the requested item. The Guild says you have it, and the price of refusing is a slow death. Hand over the requested item
A nightblade wants the requested item. The Guild says you have it, and the price of refusing is a slow death. Refuse, and fight on

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You refused the Guild's nightblade, and the requested item reached your contact all the same. 125% Yes; one reward tier higher
The requested item reached your contact, and the reward was as liberal as promised. 100% Yes
You gave the requested item up to the Guild's nightblade, and your quest giver's reward was forfeit. No added payment No
The requested item never reached your contact, and your quest giver's reward was forfeit. No added payment No
Outcome Change type Target Change
You refused the Guild's nightblade, and the requested item reached your contact all the same. Faction reputation The Thieves Guild -2
You gave the requested item up to the Guild's nightblade, and your quest giver's reward was forfeit. Faction reputation The Thieves Guild +2

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Nightblade 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Scripted item payments

Item Quantity per payment Selection
Ruby 1 Named item payment

These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.

Sources (20)