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Climates and weather — Weather
- Weather is sunny, cloudy, overcast, fog, rain, thunder or snow, rolled for each climate zone each day.
- Each hour, each climate zone also has a 12% chance to change.
- Sandstorms are an added desert weather.
- With Weather as places on (always on online), thunderheads, rain decks and fronts are places in the world that move with the wind.
- Resting time-lapses the weather instead of freezing it.
- The Overworld view shows a forecast line.
Rain or snow depends on the air temperature at your place, height and hour. At or below 0 °C it all falls as snow, at 2.5 °C or above as rain, and in between as sleet.
Sources (29)
- src/systems/seasonsIliacBay.js
- src/world/climateSwaps.js
- src/world/seasonReskin.js
- src/systems/weather/
- bible/07-Rendering/Seasons-Iliac-Bay.md
- bible/03-World/Clock-Arc.md
- bible/07-Rendering/Weather-Arc.md
- bible/07-Rendering/Biome-Precipitation.md
- src/systems/snowfall.js
- src/systems/snowfallRuntime.js
- src/scenes/snowfallHost.js
- bible/03-World/Snowfall.md
- src/formats/mapsFile.js
- src/formats/mapsTables.js
- src/systems/region/regionConditions.js
- src/characters/dungeonEnemies.js
- src/systems/buildingLocks.js
- bible/02-Formats/Readers-Arc.md
- bible/03-World/World-Arc.md
- src/systems/survival/temperature.js
- src/systems/weather/airTemperature.js
- src/systems/weather/weatherTable.js
- src/systems/weather/weatherField.js
- src/net/nodeLaw.js
- src/world/landforms.js
- bible/03-World/Landforms.md
- src/systems/travel/travel.js
- src/systems/encounters.js
- src/characters/encounterTables.js