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Climates and weather — Snowfall
Based on the Daggerfall Unity mod Snowfall (Dynamic Snow) by demifiend000.
| Snow change | Amount | Game time |
|---|---|---|
| Accumulation | 0.1 m | Every 3 hours of snowfall |
| Melting | 0.1 m | Every 72 clear hours |
Players, enemies and townsfolk leave tracks; bodies leave hollows. Tracks persist in the save and fill in over hours.
Snow never settles in the desert, on the seabed, or on snowless swamp and jungle ground.
Sources (29)
- src/systems/seasonsIliacBay.js
- src/world/climateSwaps.js
- src/world/seasonReskin.js
- src/systems/weather/
- bible/07-Rendering/Seasons-Iliac-Bay.md
- bible/03-World/Clock-Arc.md
- bible/07-Rendering/Weather-Arc.md
- bible/07-Rendering/Biome-Precipitation.md
- src/systems/snowfall.js
- src/systems/snowfallRuntime.js
- src/scenes/snowfallHost.js
- bible/03-World/Snowfall.md
- src/formats/mapsFile.js
- src/formats/mapsTables.js
- src/systems/region/regionConditions.js
- src/characters/dungeonEnemies.js
- src/systems/buildingLocks.js
- bible/02-Formats/Readers-Arc.md
- bible/03-World/World-Arc.md
- src/systems/survival/temperature.js
- src/systems/weather/airTemperature.js
- src/systems/weather/weatherTable.js
- src/systems/weather/weatherField.js
- src/net/nodeLaw.js
- src/world/landforms.js
- bible/03-World/Landforms.md
- src/systems/travel/travel.js
- src/systems/encounters.js
- src/characters/encounterTables.js