Saved revision 1. Current page.
Climates and weather — Snowfall
Based on the Daggerfall Unity mod Snowfall (Dynamic Snow) by demifiend000.
- Snow builds 0.1 m every 3 game hours of snowfall and melts 0.1 m every 72 clear hours.
- Towns hold 0.2–0.4 m and the wilds 0.4–0.8 m. Roads get thin snow with a berm.
- You, enemies and townsfolk leave tracks, and bodies leave hollows. Tracks are kept in your save and fill in over hours.
- Snow never settles in the desert, on the seabed, or on the snowless swamp and jungle ground.
Sources (29)
- src/systems/seasonsIliacBay.js
- src/world/climateSwaps.js
- src/world/seasonReskin.js
- src/systems/weather/
- bible/07-Rendering/Seasons-Iliac-Bay.md
- bible/03-World/Clock-Arc.md
- bible/07-Rendering/Weather-Arc.md
- bible/07-Rendering/Biome-Precipitation.md
- src/systems/snowfall.js
- src/systems/snowfallRuntime.js
- src/scenes/snowfallHost.js
- bible/03-World/Snowfall.md
- src/formats/mapsFile.js
- src/formats/mapsTables.js
- src/systems/region/regionConditions.js
- src/characters/dungeonEnemies.js
- src/systems/buildingLocks.js
- bible/02-Formats/Readers-Arc.md
- bible/03-World/World-Arc.md
- src/systems/survival/temperature.js
- src/systems/weather/airTemperature.js
- src/systems/weather/weatherTable.js
- src/systems/weather/weatherField.js
- src/net/nodeLaw.js
- src/world/landforms.js
- bible/03-World/Landforms.md
- src/systems/travel/travel.js
- src/systems/encounters.js
- src/characters/encounterTables.js