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Choosing two crafting professions

Choosing two crafts

Pair Useful for Materials to gather
Smithing + Building Weapons, armour, repairs and construction Mining and Logging
Provisioning + Outfitting Potions, food, clothing and leather equipment Herbalism and Hunting
Smithing + Enchanting Equipment and enchanted jewellery Mining, gems and Arcane Essence
Smithing + Provisioning Repair Kits, potions and dishes for daily crafting writs Mining, Herbalism, Hunting and Fishing

Choose for the items you want to use or sell. You can still craft lower-rank recipes in other professions, and buy or trade for materials you do not gather yourself.

What choosing two means

The limit is per character, and it counts the five crafting tracks, not their disciplines. Smithing plus Enchanting uses both advanced slots, but includes Jewelcrafting within Smithing. Building includes both Carpentry and Masonry in one slot, and Provisioning includes both Alchemy and Cooking.

Rule Limit
Crafts allowed to reach rank 50 All five
Crafts allowed above rank 50 Two
Other crafts after both advanced slots are used 26,009 XP; 1 short of rank 51

Lower-rank recipes remain available. Changing specialisations does not lower ranks or free an advanced slot. This choice does not cap the five gathering professions. See choosing-your-professions for profession pairs.

Craft First-time recipe bonus (XP)
Smithing 500
Outfitting 511
Building 1,823
Provisioning 3,155
Enchanting None

Building and Provisioning can pass the early ranks quickly. About 14 Building crafts or 8 Provisioning crafts can reach rank 50 when using a variety of recipes; repeating starter recipes does not guarantee those results.

Sources (9)