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Business with Orcs
Business with Orcs is a quest.
Details
| Property | Description |
|---|---|
| Giver | Nobility |
| Membership | Male only |
| Requirements | Level 2+ |
| Summary | Deliver goods to a contact while a dying orc begs you to seek out a named orc elsewhere. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Deliver the requested item to your contact at the quest building in the named town | No |
| 2 | Seek out the orsinium Map in the named town, as the dying orc begged | Yes |
Choices
| Decision | Choice |
|---|---|
| The orsinium Map says the requested item was stolen from Orsinium Map, and asks you to give it back to the orcs. | Give the requested item to the orsinium Map |
| The orsinium Map says the requested item was stolen from Orsinium Map, and asks you to give it back to the orcs. | Keep it for your quest giver |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The requested item is going home to Orsinium Map, and your quest giver will not forgive it. | 100% | No |
| Orsinium Map's plunder reached your contact, and the orcs will remember who carried it. | 100% | Yes |
| The requested item never reached your contact, and your quest giver has no use for you. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The requested item is going home to Orsinium Map, and your quest giver will not forgive it. | Faction reputation | Orsinium Map | +5 |
| Orsinium Map's plunder reached your contact, and the orcs will remember who carried it. | Faction reputation | Orsinium Map | -2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Orc | 3 |
| Orc Sergeant | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Ruby | 1 | Named item payment |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/R0C20Y22.txt
- src/systems/questlines/sheets/nobility.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js