Saved revision 3. Current page.
Built-in mods — Gameplay and appearance
The table lists the original mod authors. Features may differ from their Daggerfall Unity versions.
| Mod | Author | Effect |
|---|---|---|
| Ambient Text | Regnier | Occasional descriptions of your surroundings. |
| Aquatic Sprites | Cliffworms | Underwater plants, coral and shells in flooded dungeons. |
| Basic Roads | Hazelnut | Roads, tracks, rivers and streams across the Iliac Bay. |
| Beautiful Cities of Daggerfall | carademono | Expanded city layouts with districts, walls, gates, markets and docks. |
| Beautiful Villages of Daggerfall | carademono | Expanded layouts for villages, farms, manors and temples. |
| Better Ambience | Joshua Steinhauer | Dungeon fog, lighting, echoes, rain sounds and damage feedback. |
| Climates & Calories | Ralzar | Hunger, thirst, sleep, temperature, food spoilage and camping. See Survival. |
| Come Sail Away | RedRoryOTheGlen | Boats you can own, row and sail. See Sailing. |
| Daggerfall Arena | Kamer | A colosseum in Daggerfall and a dungeon beneath it. See The Arena. |
| Daggerfall class skins | Unnamed (ExistingClasses) | Character appearances based on Daggerfall’s enemy classes. |
| Daggerfall Enemy Expansion | Kamer & Kab | Additional enemies, spells and encounter varieties. See Enemies. |
| Detailed Ships | Cliffworms | More detailed ship exteriors, cabins and facilities below deck. |
| Diverse Weapons | RealAKP | Different first-person weapon appearances for each weapon and material. |
| Dynamic Skies | BadLuckBurt and carademono | Changing clouds, stars, moons, sunrise, sunset and storms. |
| Eye Of The Beholder | RedRoryOTheGlen | A third-person camera and visible character, on foot or horseback. |
| Foraging | Harbinger451 | Tools for collecting wood, plants, food, fish, gems and metals. |
| GrimoireUI | LordSquacquerone | An alternative interface appearance. |
| Handheld Torches | RedRoryOTheGlen | Handheld lights that require a free hand. |
| Heat Haze | demifiend000 | Heat shimmer over distant desert terrain. |
| Horse Cart and Cargo | demifiend000 | Persistent horses and wagons with cargo, following and hitching. See Horses and wagons. |
| Iliac Puddle No More | jet082 | Deeper seas around the coast. |
| Immersive Footsteps | Kirk.O | Footsteps and armour sounds that change with equipment and terrain. |
| Immersive Travel | kkgobkk | Carriage drivers and ship captains offering passage. |
| Layered Gearing | DFO | A character appearance that shows worn armour and cloaks. |
| Low Poly Trees | SquidKamer | 3D trees, bushes and stumps. |
| Meaner Monsters | Ralzar | Rebalanced enemy health, damage and difficulty. |
| MUDEX | Ralzar | Enemy balancing for Daggerfall Enemy Expansion. |
| Oblivion Remaster Like Leveling | Unnamed (Nexus Morrowind Map 56569) | An alternative offline leveling system. See Leveling. |
| Physical Combat And Armor Overhaul | Kirk.O | Skill-based accuracy and armour that reduces damage. See Combat. |
| Physical Items | demifiend000 | Dropped equipment appears as individual objects in the world. |
| Project Legacy | Lattymoy, Gh𧆠and Positronico | Families, heirs and inheritance. See Families and heirs. |
| Project Raum | Mac (Lattymoy) | An animated book-reading interface. |
| Readied Spellcasting Hands | jefetienne | Visible casting hands while a spell is ready. |
| Roleplay & Realism | Hazelnut | Changes to travel, training, equipment and other everyday systems. |
| Roleplay & Realism: Items | Hazelnut & Ralzar | Rebalanced equipment, bandaging and skill-based starting gear. |
| Sands of the Alik’r | Unnamed (Nexus mod 1390) | Replacement desert ground textures. |
| Seasons of the Iliac Bay | RosyTheRascal | Seasonal appearances for trees, rocks and plants. |
| Shield Widget | RedRoryOTheGlen | A visible first-person shield with material and wear details. |
| Snowfall | demifiend000 | Snow that builds, melts and records tracks. |
| The King’s Gambit | Unnamed (thekingsgambit.dfmod) | A tavern tactics game. See The King's Gambit. |
| There’s a Hole in the Bottom of the Ocean | jet082 | Deep-sea entrances to flooded dungeons with improved loot. |
| Travel Options | Hazelnut | Accelerated journeys as an alternative to instant travel. |
| Unleveled Loot | Ralzar | Material quality based on Luck, shop quality and dungeon type. |
| Vanilla Enhanced | carademono (Masked Roads with Kokey) | Updated terrain and world textures. |
| Warm Ashes - Ships | Kamer | Pirate attacks during sea travel. |
| Weapon Sheathing | Greatness7 | Visible sheathed weapons on supported character models. |
| Weapon Widget | RedRoryOTheGlen | More detailed first-person weapon movement. |
| Windfall | demifiend000 | Changing wind, swaying plants, and blowing leaves and snow. |
| Windmills of Daggerfall | Kamer | Working windmills with seasonal appearances. |
| World Events - Raiding Parties | Kamer | Town raids in which players fight alongside the guards. |
| World of Daggerfall | Kamer | Wilderness camps, forts, ruins, shrines and other places to discover. |
| World Tooltips | jefetienne | Names and information for nearby people, buildings and objects. |
Sources (54)
- src/systems/modSettings.js
- vendor/
- bible/01-Overview/Mod-Registry.md
- bible/06-Systems/Mod-Support-Arc.md
- src/world/landforms.js
- src/world/terrain/terrainSampler.js
- src/world/terrain/terrainNature.js
- src/world/ecotone.js
- src/world/road/roadVerge.js
- bible/03-World/Landforms.md
- bible/03-World/World-Arc.md
- src/systems/layoutPins.js
- src/scenes/modWorldData.js
- src/world/townStandIns.js
- bible/03-World/Beautiful-Towns.md
- src/world/worldOfDaggerfall/
- bible/03-World/World-Of-Daggerfall.md
- src/world/road/
- src/world/roadsProducer.js
- vendor/roads-hazelnut/
- bible/03-World/Roads.md
- src/world/windmills.js
- src/world/windmillMesh.js
- src/world/windmillInterior.js
- bible/03-World/Windmills.md
- src/combat/blood/
- src/ui/bloodScreen.js
- bible/05-Combat/Blood-Arc.md
- src/combat/diverseWeapons/
- src/combat/shieldWidget.js
- src/combat/fpsSpellCasting.js
- src/systems/weaponSheathing.js
- bible/05-Combat/Diverse-Weapons.md
- bible/05-Combat/Weapon-Widget.md
- bible/05-Combat/Shield-Widget.md
- bible/05-Combat/Readied-Spellcasting-Hands.md
- bible/06-Systems/Weapon-Sheathing.md
- src/systems/weaponGlow.js
- src/render/weaponGlowGlsl.js
- bible/05-Combat/Weapon-Glow.md
- src/systems/ambientText.js
- src/systems/betterAmbience.js
- src/systems/immersiveFootsteps.js
- bible/06-Systems/Ambient-Text.md
- bible/06-Systems/Better-Ambience.md
- bible/06-Systems/Immersive-Footsteps.md
- src/player/eyeOfTheBeholder/
- src/player/classSkins.js
- bible/06-Systems/Eye-Of-The-Beholder.md
- src/systems/features.js
- src/systems/online/onlineLane.js
- src/ui/credits.js
- src/scenes/dataSource.js
- vendor