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Boots
Boots is a piece of clothing.
Default price: 3 gold per item (base value).
Where to find it
Craft at: Loom at a Clothing Store.
Details
These are values for the base pattern before material modifiers. Finished variants are compared under Equipment statistics and Sale prices.
| Property | Details |
|---|---|
| Slot | Feet |
| Value (gp) | 3 |
| Weight (kg) | 1 |
| Enchantment points | 80 |
Equipment statistics
Unenchanted equipment at Standard quality. Armour protection is the contribution of this piece, rather than the character’s total armour. Quality can change weight; added armour bonuses can change protection.
| Variant | Armour protection | Weight (kg) | Armour type |
|---|---|---|---|
| Iron Boots | 7 | 2 | Plate |
| Steel Boots | 9 | 2.5 | Plate |
| Silver Boots | 9 | 2 | Plate |
| Elven Boots | 11 | 2 | Plate |
| Dwarven Boots | 13 | 1.5 | Plate |
| Mithril Boots | 15 | 2 | Plate |
| Adamantium Boots | 15 | 2 | Plate |
| Ebony Boots | 17 | 1 | Plate |
| Orcish Boots | 19 | 2 | Plate |
| Daedric Boots | 21 | 2.5 | Plate |
| Warforged Boots | 17 | 1 | Plate |
| Leather Boots | 3 | 1 | Leather |
| Hardened Leather Boots | 3 | 1 | Leather |
Checked equipment rules · Armour rules.
Sale prices
Prices are gold per item, at full condition. The sale column follows the comparison in Item sale prices; the shop and your trading stats can change the offer.
| Variant | Base value (gold) | Sale reference (gold) | Buyer |
|---|---|---|---|
| Boots | 3 | 1 | Shop |
These are clothing boots. For armour and every metal price, use Boots (standard) or Boots (light).
Related: Boots (standard), Boots (light).
Crafted versions
| Item | Rank | Material |
|---|---|---|
| Linen Boots | 0 | Linen |
| Wool Boots | 10 | Wool |
| Silk Boots | 40 | Silk |
| Standard-bearer's Silk Boots | 55 | Standard-bearer's Silk |
Sources (35)
- src/characters/itemTemplates.json
- src/characters/clothing.js
- bible/06-Systems/Systems.md
- src/characters/equipRules.js
- src/systems/item/itemTemplatesData.js
- src/systems/enchanting.js
- src/net/recipeLaw.js
- src/net/chainLaw.js
- src/net/temperLaw.js
- src/systems/heatAct.js
- src/systems/planeAct.js
- src/systems/stitchAct.js
- src/systems/chiselAct.js
- src/systems/facetAct.js
- src/systems/panAct.js
- src/systems/smithItems.js
- bible/06-Systems/Professions-Arc.md
- src/net/professionLaw.js
- src/net/alchemyLaw.js
- src/systems/potionRecipes.js
- src/systems/cookItems.js
- src/ui/professions/profPages.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/systems/tradeModes.js
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/combat/enemyEquipment.js
- src/characters/weapons.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/roleplayRealismItems/rriItems.js
- src/systems/armorMaterials.js
- src/systems/inventory.js
- src/systems/item/itemInfo.js
- src/systems/item/itemTemplates.js