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Bonus supply loot

Foraging adds tools and Wood Bundles to some treasure piles, shop stock, house containers and enemy loot. These bonuses are separate from Searchable containers, normal shop stock and the main enemy loot tables.

Supply pool

Whenever one of these bonus supplies is added, each of the seven entries has the same chance. A supply is one item; a Wood Bundle is not a random stack of logs.

Item Chance per supply
Wood-Axe 1 in 7 (14.29%)
Pick-Axe 1 in 7 (14.29%)
Sickle 1 in 7 (14.29%)
Fishing-Net 1 in 7 (14.29%)
Wood Bundle 1 in 7 (14.29%)
Spade 1 in 7 (14.29%)
Basket 1 in 7 (14.29%)

Dungeon piles

These are the chances of at least one bonus supply, including the possibility that the quantity roll selects zero. Quantities apply when the supply result is non-empty.

Dungeon types Supply chance Supply quantity
Crypt 10% 1–2
Orc Stronghold 15% 1–3
Human Stronghold 15% 1–3
Prison 20% 1–4
Desecrated Temple 5% 1
Mine 20% 1–4
Natural Cave 0% 0
Coven 5% 1
Vampire Haunt 0% 0
Laboratory 0% 0
Harpy Nest 0% 0
Ruined Castle 10% 1–2
Spider Nest 0% 0
Giant Stronghold 0% 0
Dragon's Den 0% 0
Barbarian Stronghold 15% 1–3
Volcanic Caves 0% 0
Scorpion Nest 0% 0
Cemetery 10% 1–2

Shop and house bonuses

These chances concern only the Foraging supply added to a container's normal contents. They do not describe the shop's complete stock or make private property free to take.

Source Supply chance Supply quantity
General Store shelf 50% 1
Ordinary private house container 7.5% 1
Pawn Shop shelf 0% 0
Palace house container 0% 0
Other shop shelves 0% 0

Enemy supplies

Only the enemy groups below receive this particular supply roll. These are before ordinary enemy-loot retention and item limits, so they are not final corpse drop probabilities.

Enemy group Supply roll chance Supply quantity
Spellsword, Rogue, Archer, Ranger, Barbarian and Warrior 5% 1–2; one item 80% of successful rolls
Orc, Orc Sergeant and Giant 2% 1–2; one item 75% of successful rolls

Separate healing supplies can appear on enemies with a loot table:

Renown Healing-potion chance Restore Power chance
1 3% 1%
20 4% 2%
40 5% 3%

A Field Repair Kit has another 3% roll on a looting enemy. The classic 3% random-potion and 2% potion-recipe rolls are separate again. The enemy loot limits can remove an ordinary foe's bonus items; bosses and Elites have their own rules.

Sources (6)