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Armorer
Armorer is a building type.
Details
| Property | Description |
|---|---|
| Kind | Shop |
| Open | 09:00-19:00 |
| Sells | Armor Weapons |
| Buys | Armor Weapons |
| Services | Buy and sell armor and weapons Repair gear Forge station |
| Crafting station | Forge and anvil, 50 gold a smelt or craft |
| Notes | Repairs cost a third of DFU's price and take a day per thousand points of damage, at least a day. Every weapon-selling shop also carries a quiver. |
See Shops and services — Buildings and shops for comparisons and shared rules.
Sources (24)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/repairService.js
- src/systems/tavern.js
- src/systems/banking.js
- src/systems/transport.js
- bible/06-Systems/Economy-Arc.md
- bible/06-Systems/Systems-Arc.md
- src/systems/item/foundMark.js
- bible/01-Overview/audits/Audit-Econ.md
- src/net/townEconLaw.js
- src/systems/town/townEcon.js
- src/scenes/townEconHost.js
- bible/06-Systems/Town-Economy-Arc.md
- src/world/buildingNames.js
- src/systems/buildingLocks.js
- src/systems/merchantYards.js
- src/systems/portPlaces.js
- src/systems/shipyards.js
- src/scenes/worldModes.js
- src/net/professionLaw.js
- src/systems/guild/guildNpcServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/bookshelf.js