Saved revision 2. Current page.
Alchemist
Alchemist is a building type.
Details
| Property | Description |
|---|---|
| Kind | Shop |
| Open | 07:00-22:00 |
| Sells | Gems Plant ingredients (northern) Plant ingredients (southern) Creature ingredients 1 Creature ingredients 2 Creature ingredients 3 Miscellaneous ingredients 1 Metal ingredients Miscellaneous ingredients 2 |
| Buys | Gems Creature ingredients 1, 2 and 3 Plant ingredients Miscellaneous ingredients 1 and 2 Metal ingredients |
| Services | Buy and sell ingredients Potion recipes (a quarter chance a shelf) Alchemy station (brew and transmute) Rest supplies Healing potions |
| Crafting station | Alchemy station, 25 gold a brew or transmutation |
| Notes | Every Alchemist's counter always holds a Basilisk Eye, a Unicorn Horn and a Pearl. |
See Shops and services — Buildings and shops for comparisons and shared rules.
Sources (24)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/repairService.js
- src/systems/tavern.js
- src/systems/banking.js
- src/systems/transport.js
- bible/06-Systems/Economy-Arc.md
- bible/06-Systems/Systems-Arc.md
- src/systems/item/foundMark.js
- bible/01-Overview/audits/Audit-Econ.md
- src/net/townEconLaw.js
- src/systems/town/townEcon.js
- src/scenes/townEconHost.js
- bible/06-Systems/Town-Economy-Arc.md
- src/world/buildingNames.js
- src/systems/buildingLocks.js
- src/systems/merchantYards.js
- src/systems/portPlaces.js
- src/systems/shipyards.js
- src/scenes/worldModes.js
- src/net/professionLaw.js
- src/systems/guild/guildNpcServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/bookshelf.js