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Affixes and curses — Curses
| Rule | Value |
|---|---|
| Eligible drops | Rare or Legendary pieces on bodies and piles |
| Chance | About 1 in 12 |
| Drawback | Hidden until identified |
| Extra bonus | From the upper half of the rarity’s range |
| Temple removal fee | 25% of the piece’s price; minimum 300 gold |
| After ordinary curse removal | Extra bonus retained |
Temples cannot remove the Damned curse. See Loot and rarity for the related item rules.
| Curse | Drawback | On | Notes |
|---|---|---|---|
| Bad Rep With | Costs you 10 points of standing with one social group (Commoners, Merchants, Scholars, the Nobility or the Underworld) for as long as the piece is worn. Never the "All" setting. | Any weapon, armour, jewel or garment | Never rolled against a group the piece already favours: a Good Rep With flavour for that group (or for all), or a standing line for it. |
| Bad Reactions From | While an enemy of the chosen kind (humanoid, animal or Daedra) stands within about 8 m, you take -5 to your chance to hit. | Any weapon, armour, jewel or garment | The hit penalty applies only while an enemy of the chosen kind is nearby. |
| Item Deteriorates | The piece loses 1 point of condition every fourth magic round while you stand in a holy place. A weapon or armour piece also wears in sunlight. | Any weapon, armour, jewel or garment (sunlight too for weapons and armour) | Wears the piece slowly, a point at a time, rather than breaking it at once. |
| User Takes Damage | You lose 1 health every fourth magic round while you stand in a holy place. | Any weapon, armour, jewel or garment | Only active in temples. Sunlight and ordinary travel do not trigger the damage. |
| Low Damage Vs | Blows with the weapon deal 5 less damage to one kind of enemy: undead, Daedra, humanoids or animals. | Weapons only | Never rolled against a kind the weapon is already Potent Vs, or has a slayer line for. |
| Health Leech (unless used daily) | If the weapon goes a day unused, it drains 1 health every fourth magic round until you strike with it again. | Weapons only | Striking with the weapon resets the one-day timer and stops the drain. |
| Damned (Health Leech: whenever used) | Costs you 8 health on every strike with the weapon, and 16 on every use of the item. | Legendary weapons only | One in four cursed Legendary weapons is Damned, with a maximum-strength curse. Identifying it reveals the Damned Legendary name. Temples cannot remove this curse; unequip the weapon to stop its damage. |