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Accelerated travel
Your character walks or rides the route at increased speed. Choose a multiplier from 5 to 100; the default is 60. The highest speed requires a road or track. Travel slows near enemies.
Cautious travel is 20% slower and can help avoid encounters through Luck and Stealth. It stops if health or fatigue falls below 5%. Nearby enemies, illness or reaching the sea can interrupt a journey.
Accelerated travel advances your character's time. Online encounters and weather continue at normal speed. The Follow command follows a road to the next junction.
Sources (20)
- src/systems/travel/travel.js
- src/systems/travel/travelPorts.js
- src/systems/transport.js
- bible/06-Systems/Travel-Options.md
- src/systems/travel/
- src/ui/travel/
- src/systems/timeScale.js
- src/scenes/travelView.js
- src/player/travelCamera.js
- src/ui/travel/travelViewHud.js
- src/systems/travel/travelRoute.js
- src/systems/weather/owForecast.js
- bible/06-Systems/Travel-View.md
- src/systems/immersiveTravel.js
- src/world/immersiveTravelGates.js
- bible/06-Systems/Immersive-Travel.md
- src/systems/portalStone.js
- src/systems/party/partyTravel.js
- bible/06-Systems/Portal-Stone.md
- src/scenes/portalGates.js