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The Abyss Dungeon — Endings and omens
Each Hollow's Hour carries one of six Endings (the Orrery's stones) and two of nine omens, in a cycle of 216. They change how the Brass Remnant fights.
| Name | Kind | Effect | Notes |
|---|---|---|---|
| Daggerfall: The Lion's Roar | Ending | Shock. The Stomp's ring rolls out faster (13 m/s, not 10) and reaches the arena's rim (26 m, not 22). | Orrery stone Daggerfall, sign of the lion; the Remnant's heart and eyes glow pale blue-white. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering. |
| Sentinel: Sunfall | Ending | Fire. The Gear Volley throws 7 gears (not 5) and its brass burns 50% longer. | Orrery stone Sentinel Map, sign of the sun; heart and eyes glow orange-gold. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering. |
| Wayrest: The Turning Tide | Ending | Frost. The Hour-Hand sweeps three quarters of the arena over 5 s (not 180 degrees over 4 s). | Orrery stone Wayrest Map, sign of the ship; heart and eyes glow icy cyan. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering. |
| Orsinium: The Tusk | Ending | Poison. The Remnant walks 40% faster and its Stomp lands wider (8.5 m radius, not 7). | Orrery stone Orsinium Map, sign of the tusk; heart and eyes glow toxic green. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering. |
| The Underking: The Hungering Heart | Ending | Magic. The Mantella Pulse comes every 22 s (not 30). | Orrery stone the Underking, sign of the crown of bone; heart and eyes glow violet. A strike in this element is softened by the struck player's magic resistance. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering. |
| The Blades: The Dragon's Haste | Ending | Fire. The Echoes walk a fifth faster and must fall within 10 s of each other (not 15). | Orrery stone the Blades, sign of the dragon; heart and eyes glow red. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering. |
| The Brazen Hide | Omen | The Remnant has 25% more health. | |
| The Quickened Gears | Omen | Its blows wind up in 85% of the time. | |
| The Short Hour | Omen | The Hour ends at 12 minutes, not 15. | At the Hour's end, every 2 s, 99% of everyone's health is taken. |
| The Hardened Hearts | Omen | The Reset's Hearts take 25% more to break. | The Hearts are the crystals broken during the Reset to stun the Remnant. |
| The Burning Brass | Omen | Its brass burns twice as long and spreads a third wider. | Stacks with Sunfall (50% longer brass). |
| The Fraying | Omen | The Orrery snaps back at 36 turns, not 48. | Also a decree of the Elite Breach's Athenaeum. |
| The Restless Pulse | Omen | Each Mantella Pulse climbs twice as fast (+4% each, not +2%), to three quarters of your health at most. | The Pulse starts at 12% of health, comes every 30 s, and takes no save. |
| The Unending Reset | Omen | The Reset comes every 40 s, not 50. | The Reset lands for 70% of everyone's health unless every Heart is broken first. |
| The Twin Hands | Omen | The Echoes' paired Hour-Hand comes every 10 s, not 14. | Only in the Dragon Break, while both Echoes stand. |