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The Abyss Dungeon — Endings and omens

Each Hollow's Hour carries one of six Endings (the Orrery's stones) and two of nine omens, in a cycle of 216. They change how the Brass Remnant fights.

Name Kind Effect Notes
Daggerfall: The Lion's Roar Ending Shock. The Stomp's ring rolls out faster (13 m/s, not 10) and reaches the arena's rim (26 m, not 22). Orrery stone Daggerfall, sign of the lion; the Remnant's heart and eyes glow pale blue-white. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering.
Sentinel: Sunfall Ending Fire. The Gear Volley throws 7 gears (not 5) and its brass burns 50% longer. Orrery stone Sentinel Map, sign of the sun; heart and eyes glow orange-gold. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering.
Wayrest: The Turning Tide Ending Frost. The Hour-Hand sweeps three quarters of the arena over 5 s (not 180 degrees over 4 s). Orrery stone Wayrest Map, sign of the ship; heart and eyes glow icy cyan. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering.
Orsinium: The Tusk Ending Poison. The Remnant walks 40% faster and its Stomp lands wider (8.5 m radius, not 7). Orrery stone Orsinium Map, sign of the tusk; heart and eyes glow toxic green. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering.
The Underking: The Hungering Heart Ending Magic. The Mantella Pulse comes every 22 s (not 30). Orrery stone the Underking, sign of the crown of bone; heart and eyes glow violet. A strike in this element is softened by the struck player's magic resistance. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering.
The Blades: The Dragon's Haste Ending Fire. The Echoes walk a fifth faster and must fall within 10 s of each other (not 15). Orrery stone the Blades, sign of the dragon; heart and eyes glow red. Sets the element of the Remnant's and its Echoes' Stomp, Hour-Hand and Gear Volley and the brass they leave (the Pulse, the Reset and the End stay no-one's, unresisted); the Hollow's marks card names it on entering.
The Brazen Hide Omen The Remnant has 25% more health.
The Quickened Gears Omen Its blows wind up in 85% of the time.
The Short Hour Omen The Hour ends at 12 minutes, not 15. At the Hour's end, every 2 s, 99% of everyone's health is taken.
The Hardened Hearts Omen The Reset's Hearts take 25% more to break. The Hearts are the crystals broken during the Reset to stun the Remnant.
The Burning Brass Omen Its brass burns twice as long and spreads a third wider. Stacks with Sunfall (50% longer brass).
The Fraying Omen The Orrery snaps back at 36 turns, not 48. Also a decree of the Elite Breach's Athenaeum.
The Restless Pulse Omen Each Mantella Pulse climbs twice as fast (+4% each, not +2%), to three quarters of your health at most. The Pulse starts at 12% of health, comes every 30 s, and takes no save.
The Unending Reset Omen The Reset comes every 40 s, not 50. The Reset lands for 70% of everyone's health unless every Heart is broken first.
The Twin Hands Omen The Echoes' paired Hour-Hand comes every 10 s, not 14. Only in the Dragon Break, while both Echoes stand.
Sources (7)