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A Test of Determination
A Test of Determination is a quest.
Details
| Property | Description |
|---|---|
| Giver | Vampires |
| Membership | Member |
| Requirements | Rank 1+ |
| Summary | Answer a Daedra's insult in a dungeon; win, strike a truce or yield. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Answer the vampire's summons at the quest building in the named town | No |
| 2 | Answer the insult of the daedra in the quest dungeon | No |
| 3 | Return to the vampire at the quest building | No |
Choices
| Decision | Choice |
|---|---|
| The daedra bids you acknowledge the Coven of the quest building as supreme in the region. | Acknowledge it |
| The daedra bids you acknowledge the Coven of the quest building as supreme in the region. | Refuse, and fight |
| The vampire asks whether the Coven of the quest building is broken, or only bowed. | Broken, and the region belongs to your vampire clan |
| The vampire asks whether the Coven of the quest building is broken, or only bowed. | Only bowed, and give your reward to the Prince's coven for a lasting peace |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The Coven of the quest building is beaten, and your bloodfather's the gem marks your place in your vampire clan. | 100% | Yes |
| The Coven of the quest building was beaten, and your reward went to it as the price of a lasting peace. | 75% | Yes |
| You bowed to the Coven of the quest building, and your vampire clan will remember the shame. | No added payment | No |
| The challenge of the Coven of the quest building went unanswered. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Daedroth | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Gem | 1 | Gem type selected by the quest |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/P0B10L08.txt
- src/systems/questlines/sheets/vampires.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js