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A Stolen Gem
A Stolen Gem is a quest.
Details
| Property | Description |
|---|---|
| Giver | Thieves Guild |
| Membership | Member |
| Requirements | Rank 1+ |
| Summary | Trade a metal for stolen gems at a burglar's lair and return them before the guards arrive. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Trade your contact the requested item for the stolen the requested item at the quest building in the named town | No |
| 2 | Get the requested item back to your quest giver in the named town before the guards move in | No |
Choices
| Decision | Choice |
|---|---|
| A knight has it on good authority that you carry the requested item, and offers your freedom for it. | Give up the gem |
| A knight has it on good authority that you carry the requested item, and offers your freedom for it. | Refuse him |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You refused a knight to his face and still got the gem home. Nobody calls that luck twice. | 125% | Yes; one reward tier higher |
| Your contact is drinking on the guards' coin, and the Guild has its gem. | 100% | Yes |
| You gave the gem to the law and walked away unharmed, but you are unwelcome at the Guild. | No added payment | No |
| The days ran out, and the gem never came home. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You refused a knight to his face and still got the gem home. Nobody calls that luck twice. | Faction reputation | The Thieves Guild | +3 |
| You refused a knight to his face and still got the gem home. Nobody calls that luck twice. | Legal standing | Legal standing | -2 |
| You gave the gem to the law and walked away unharmed, but you are unwelcome at the Guild. | Faction reputation | The Thieves Guild | -3 |
| You gave the gem to the law and walked away unharmed, but you are unwelcome at the Guild. | Legal standing | Legal standing | 2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Knight | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/O0B10Y00.txt
- src/systems/questlines/sheets/thievesGuild.json
- src/systems/questlines/qlRewards.js