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A Stolen Gem

A Stolen Gem is a quest.

Details

Property Description
Giver Thieves Guild
Membership Member
Requirements Rank 1+
Summary Trade a metal for stolen gems at a burglar's lair and return them before the guards arrive.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Trade your contact the requested item for the stolen the requested item at the quest building in the named town No
2 Get the requested item back to your quest giver in the named town before the guards move in No

Choices

Decision Choice
A knight has it on good authority that you carry the requested item, and offers your freedom for it. Give up the gem
A knight has it on good authority that you carry the requested item, and offers your freedom for it. Refuse him

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You refused a knight to his face and still got the gem home. Nobody calls that luck twice. 125% Yes; one reward tier higher
Your contact is drinking on the guards' coin, and the Guild has its gem. 100% Yes
You gave the gem to the law and walked away unharmed, but you are unwelcome at the Guild. No added payment No
The days ran out, and the gem never came home. No added payment No
Outcome Change type Target Change
You refused a knight to his face and still got the gem home. Nobody calls that luck twice. Faction reputation The Thieves Guild +3
You refused a knight to his face and still got the gem home. Nobody calls that luck twice. Legal standing Legal standing -2
You gave the gem to the law and walked away unharmed, but you are unwelcome at the Guild. Faction reputation The Thieves Guild -3
You gave the gem to the law and walked away unharmed, but you are unwelcome at the Guild. Legal standing Legal standing 2

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Knight 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Sources (18)