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A Noble's Debts

A Noble's Debts is a quest.

Details

Property Description
Giver Merchants
Membership Male only
Requirements Level 3+
Summary Recover a merchant's deed and lent gold from a debtor, following a trail through a bank, an old home and a tavern.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Find where the accused is hiding: ask at the quest destination in the named town, or search the old home, the quest house in the named town No
2 Bring ten gold to the hooker at the quest house in the named town for what she knows Yes
3 Talk to Chulmore Quill at the quest tavern in the named town Yes
4 Recover the deed, the gold the accused borrowed, or the accused's head No
5 Return to your quest giver in the named town for the diamond within thirty days No

Choices

Decision Choice
Your quest giver will take the deed, the gold, or the accused's head, whichever you bring. Bring back the gold the accused borrowed
Your quest giver will take the deed, the gold, or the accused's head, whichever you bring. Bring back the deed
Your quest giver will take the deed, the gold, or the accused's head, whichever you bring. Bring word that the accused is dead

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The gold the accused borrowed is back in your quest giver's coffers, and the loan is square. 100% Yes
Your quest giver holds the deed, and the accused's property with it. 100% Yes
The accused is dead, and the debt is paid in blood. 125% Yes; one reward tier higher
The accused got away with it all. No added payment No
Outcome Change type Target Change
The gold the accused borrowed is back in your quest giver's coffers, and the loan is square. Faction reputation The Merchants +3

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Warrior 1
Knight 1
Barbarian 1
Spellsword 1
Rogue 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Scripted item payments

Item Quantity per payment Selection
Diamond 1 Named item payment

These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.

Sources (20)