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A Dangerous Wizard

A Dangerous Wizard is a quest.

Details

Property Description
Giver Mages Guild
Membership Member
Requirements Guild rank or character level 2+
Summary Kill a dangerous wizard in his laboratory dungeon before he moves on.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Slay the mad wizard the wizard in the laboratory at the quest dungeon No
2 Bring word of the deed to your quest giver in the named town No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The Mad Wizard of the quest dungeon is dead, by order of the Archmagister. 100% Yes
The mad wizard moved on, and nowhere is safe. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Mage 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Scripted item payments

Item Quantity per payment Selection
Enchanted item (Item enchantment) 1 Random enchanted item

These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.

Sources (20)