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Special Events
Special Events brings together seasonal festivals, scheduled world encounters and player-opened challenges. Use Timers, the World Events board and world notices for current countdowns and locations. Schedules use UTC.
Events
| Event | Availability | Main activity | Resources | Reward reference |
|---|---|---|---|---|
| The Witches' Festival | 20 October–7 November 2026 UTC | Collect cakes throughout normal play | Soul Cakes | The Wyrd Sister |
| The Starfall | During the Witches' Festival | Defend a crater through four waves and its coven master | Starfall Glass | The Starfall — Rewards |
| Dagon's Breach | Every two hours | Defeat the gate boss; break the rite for an extra Ember | Deadlands Embers | Dagon's Breach — Rewards |
| The Elite Breach | Use a Weir Key | Clear Redoubts and decide when to leave | Deadlands Embers, Lumen, Sealed Reliquary | The Elite Breach — Rewards |
| Sethrakul, the sea serpent | Every four hours | Fight the sea serpent with a ship | Deadlands Embers | Sethrakul, the sea serpent — Rewards |
| The Abyss Dungeon | World notices; no fixed hour | Explore the Hollow and defeat the Brass Remnant | Weir Keys | The Abyss Dungeon — Rewards |
| The Sky-Ketch | Voyage every ten hours | Board, power the engine and defeat the Tonal Warden | Aether cells, Dwemer Pellets | The Sky-Ketch — Rewards |
| Town raids | About every four hours in a region | Cleanse or hold a town | Gold, silver and equipment | Town raids — Rewards |
| Aether Storm (world event) | Even UTC hours, 00–50 minutes | Haul storm wrack casks | Ocean goods and a 2.5–5% Tidemail chance per deep-sea cask | Aether Storm (world event) |
| Treasure Fleet | Every three hours | Sink or capture the flagship | 6,000–12,000 gold and a guaranteed Tidemail piece | Treasure Fleet |
| The Eltheric Ocean — Legendary ships | Return after 30 world days | Hunt named ocean ships | Named purses and band-dependent Tidemail drops | The Eltheric Ocean — Legendary ships |
| Mining — Motherlodes | Three daily UTC windows | Mine a revealed vein; Mining 25 required | Ore and silver | Mining — Motherlodes |
| Greater Giants | Eight in Cyrodiil Map; return after 30 minutes | Defeat Greater Giants | Ordinary loot and two elite-loot rolls | Greater Giant rewards |
| Arena exhibitions | 08:00–21:00 in game time | Watch or wager on AI bouts | Winnings at the quoted odds; no spectator purse | Arena exhibitions |
Plan a run
- Check the event's entry requirements and participation rules.
- Make pack space, repair equipment and bring supplies. Sea encounters require a suitable ship.
- Follow the event's reward guide before spending a key or leaving a run.
- Spend festival currency at its vendor, or keep tradeable materials for crafting or sale.
Resources and rewards
| Reference | Contents |
|---|---|
| Event resources | Where each resource comes from, restrictions and uses |
| Event shops | Currency costs, daily stock and weekly purchase limits |
| Event equipment | All 90 fixed Aetheric pieces with individual statistics |
| Scheduled world events | Detailed encounter times and recurring activities |
| Festivals and guild contests | Calendar holidays and guild competitions |
| Gold from group events | Gold comparisons and reward conditions |
Calendar holidays, Arena contests and ranked seasons have their own reward rules. A calendar celebration does not automatically provide Soul Cakes or a festival shop. Silver and Renown follow their normal account caps; random drops are not guaranteed.
Greater Giant rewards
Eight Greater Giants roam Cyrodiil Map, two in each of its four difficulty rings. A defeated giant returns after 30 real minutes. Its body contains ordinary giant loot plus two additional elite-loot rolls.
| Additional reward | Quantity per giant | Award rule |
|---|---|---|
| Magic equipment | Up to 4 pieces | Two per elite-loot roll, when eligible gear can be generated |
| Common equipment | Up to 2 pieces | One per elite-loot roll |
| Rare equipment | Up to 2 pieces | Independent chance on each roll; varies with level |
| Legendary equipment | Up to 2 pieces | Up to 6% per roll; varies with character level |
| Gold | Two rolls of 20–60 per giant level | Additional to the body's ordinary gold |
Rare chances vary with level, so there is no single fixed percentage for every character. The two Legendary rolls are independent; two rolls do not make a guaranteed drop. See Elite enemy and Loot and rarity for the shared rules.
Sources (48)
- src/systems/aetheric.js
- src/net/festivalLaw.js
- src/systems/inventory.js
- src/systems/armorMaterials.js
- src/characters/weapons.js
- src/characters/equipRules.js
- src/characters/itemTemplates.json
- src/systems/item/itemTemplates.js
- src/systems/loot/lootRarity.js
- src/systems/sigil/sigilSets.js
- src/systems/festival/festivalClient.js
- src/systems/questlines/qlActs.js
- src/systems/sigil/sigilBroker.js
- src/net/eliteGates/egPay.js
- src/net/insignia.js
- src/systems/starfall/starglassRow.js
- src/net/starfall/starfallLaw.js
- src/systems/roleplayRealismItems/rriItems.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/sea/seaEvents.js (app-v0.1.12967)
- src/systems/aetheric.js (app-v0.1.12967)
- src/systems/eliteFoes.js (app-v0.1.12967)
- src/systems/arena/arenaBook.js (app-v0.1.12967)
- src/formats/mapsFile.js
- src/formats/mapsTables.js
- src/systems/region/regionConditions.js
- src/characters/dungeonEnemies.js
- src/systems/buildingLocks.js
- bible/02-Formats/Readers-Arc.md
- bible/03-World/World-Arc.md
- src/net/kingdomLaw.js
- src/net/nodeLaw.js
- src/systems/region/regionHubs.js
- src/systems/survival/tavernMenu.js
- src/systems/starfall/starfallCovens.js
- src/world/dungeon/dungeonTextures.js
- src/ui/travel/travelMapWindow.js
- src/systems/holidayTables.js
- src/systems/travel/travelPorts.js
- src/world/jungle/banthaArea.js
- src/systems/wild/wildZone.js
- src/net/townSeatLaw.js
- vendor/dfu-text/Internal_Locations.csv
- vendor/dfu-text/Internal_Factions.csv
- src/scenes/exteriorFoes.js (app-v0.1.12967)
- src/systems/wild/wildGiants.js (app-v0.1.12967)
- src/formats/mapsTables.js (app-v0.1.12967)
- src/systems/wild/wildZone.js (app-v0.1.12967)