Items Collectibles Starfall Glass
Starfall Glass
Starfall Glass is a collectible.
Default price: 400 gold per item (base value).
Where to find it
Spoils of a held fallen star (one to three pieces); stacks and can be traded.
Details
| Property | Details |
|---|---|
| Weight (kg) | 0.1 |
| Base value (gold) | 400 |
| Use | Pale glass from a fallen star; any merchant pays well for it. |
Base gold value is not a guaranteed shop offer; prices can change with the shop, condition and trading modifiers.
Sale prices
Prices are gold per item, at full condition. The sale column follows the comparison in Item sale prices; the shop and your trading stats can change the offer.
| Variant | Base value (gold) | Sale reference (gold) | Buyer |
|---|---|---|---|
| Starfall Glass | 400 | 130 | Shop |
See Items and supplies, or browse the Item list.
Event reference
See Event resources for acquisition and uses, Event shops for spending, and Special Events for the encounter guides.
Sources (76)
- src/characters/itemTemplates.json
- src/characters/clothing.js
- bible/06-Systems/Systems.md
- src/systems/item/itemTemplatesData.js
- src/systems/item/itemKinds.js
- src/systems/shopStock.js
- src/systems/poisons.js
- src/systems/playerTorch.js
- src/systems/roleplayRealismItems/rriRealism.js
- vendor/roleplay-realism-items/ItemTemplates.json
- vendor/dfu-text/Internal_Items.csv
- src/net/recipeLaw.js
- src/net/professionLaw.js
- bible/06-Systems/Professions-Arc.md
- src/systems/walletItem.js
- src/systems/portalStone.js
- src/systems/rest/restItems.js
- src/systems/foraging/
- bible/06-Systems/Wallet.md
- bible/06-Systems/Rest-Arc.md
- src/systems/physicalItems.js
- src/scenes/physicalItemsLayer.js
- vendor/physical-items/
- bible/06-Systems/Physical-Items.md
- src/systems/roleplayRealismItems/
- vendor/roleplay-realism-items/
- bible/06-Systems/Roleplay-Realism-Items.md
- src/systems/gate/gateSpoils.js
- src/systems/ayleidStones.js
- src/systems/eliteGates/weirKeyRow.js
- src/systems/starfall/starglass.js
- src/systems/iliac/iliacItems.js
- src/net/bagLaw.js
- src/systems/professions/profTemplates.js
- src/systems/survival/items.js
- src/systems/survival/food.js
- src/systems/rest/restItemRows.js
- src/systems/upkeep/upkeepItemRows.js
- src/systems/thunderlock.js
- src/systems/gems.js
- src/systems/loot/gemGrades.js
- src/systems/comeSailAway/comeSailAwayItems.js
- src/systems/naval/navalStores.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/treasureCharts.js
- src/systems/legacy/heirloom.js
- src/systems/livingWorld/keepsake.js
- src/systems/festival/soulCake.js
- src/systems/festival/festivalRows.js
- src/systems/foraging/foragingLaw.js
- src/systems/deepWater/deepWatersFishRows.js
- vendor/foraging/ItemTemplates.json
- vendor/climates-calories/ItemTemplates.json
- vendor/iliac-puddle-no-more/ItemTemplates.json
- vendor/come-sail-away/ItemTemplates.json
- bible/06-Systems/Portal-Stone.md
- bible/06-Systems/Witches-Festival.md
- src/systems/aetheric.js
- src/net/festivalLaw.js
- src/systems/inventory.js
- src/systems/armorMaterials.js
- src/characters/weapons.js
- src/characters/equipRules.js
- src/characters/itemTemplates.json
- src/systems/item/itemTemplates.js
- src/systems/loot/lootRarity.js
- src/systems/sigil/sigilSets.js
- src/systems/festival/festivalClient.js
- src/systems/questlines/qlActs.js
- src/systems/sigil/sigilBroker.js
- src/net/eliteGates/egPay.js
- src/net/insignia.js
- src/systems/starfall/starglassRow.js
- src/net/starfall/starfallLaw.js
- src/systems/roleplayRealismItems/rriItems.js
- src/systems/roleplayRealismItems/rriRealism.js
Last edited 28 Oct 2026. View history · What links here.