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Gathering — Where nodes are
Resource locations are shared and refresh daily at 00:00 UTC. Each character can gather from each location once a day. Availability varies by climate:
| Climate | Trees | Herb patches | Veins | Boulders |
|---|---|---|---|---|
| Desert | 0 | 6 | 10 | 5 |
| Mountain | 4 | 4 | 12 | 5 |
| Rainforest | 12 | 10 | 2 | 0 |
| Swamp | 6 | 10 | 2 | 0 |
| Subtropical | 8 | 8 | 4 | 3 |
| Mountain Woods | 10 | 6 | 6 | 4 |
| Woodlands | 12 | 8 | 4 | 3 |
| Haunted Woodlands | 8 | 8 | 4 | 3 |
The Jungle of Bantha has 48 trees per map pixel.
Node tiers
| Tier | Chance |
|---|---|
| 1 | 40% |
| 2 | 25% |
| 3 | 15% |
| 4 | 10% |
| 5 | 6% |
| 6 | 4% |
Dungeon veins
| Dungeon location | Veins per day | Vein tiers |
|---|---|---|
| Dungeons on Daggerfall’s original map | 1–4 | 3–6 |
| Spawned, Elite and Abyss Dungeons; Cyrodiil Map zone halls | None | — |
Dwarven Scrap and Diamonds come only from dungeon veins.
Witnessed ground
| Requirement | Value |
|---|---|
| Players who have gathered on the pixel | 3 |
| Minimum account age for each | 1 week |
Before ground is witnessed, surface veins stop at Silver and give no gems; rare trees and herbs do not grow, Pearls and Slaughterfish cannot be caught, and regional bonuses do not apply.
| Region | Signature metal on witnessed ground |
|---|---|
| Daggerfall region | Moonstone |
| Wayrest Map | Mithril |
| Sentinel Map | Ebony |
| Orsinium Area Map | Orichalcum |
| Wrothgarian Mountains Map | Orichalcum |
| Isle of Balfiera Map | Adamantium |
Nodes in the Marches yield 25% more.
Finding nodes
| Display | Information |
|---|---|
| Compass | Marks the nearest 16 standing nodes within 150 m, using each profession’s colour |
| Overworld map | Shows resource groups, such as Mining ×6 |
Motherlodes
| Property | Value |
|---|---|
| World-wide daily limit | 3 |
| Announcement | 10 minutes ahead; 30 with Motherlode Sense |
| Tier | 6 |
| Eligible miners | First 20 strikers |
| Minimum Mining rank | 25 |
| Silver per eligible miner | 10 |
See Motherlodes for the event reference.
Provincial gathering
Gathering beyond the Iliac Bay lists each province’s richer resources and extra ores. Skyrim Map and Cyrodiil Map also provide regional Orichalcum; Bay locations retain their own signatures.
Sources (25)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js
- src/net/provinceNodes.js