Saved revision 7. Current page.
Treasure Fleet
The Treasure Fleet is an Eltheric Ocean Map convoy encounter. Find the sailing on sea notices or the ocean chart, then sink or capture its merchant carrack flagship. The convoy's name is not a stock ship for sale.
| Rule | Value |
|---|---|
| Departure | Every three hours, at 01:00, 04:00, 07:00, 10:00, 13:00, 16:00, 19:00 and 22:00 UTC |
| Sailing duration | 90 real minutes |
| Ocean band | Deep Aether Map or Abyss |
| Flagship | Merchant carrack |
| Flagship reward claim | Once per sailing in your saved ledger; sinking or boarding qualifies |
Flagship rewards
| Sailing band | Gold purse | Tidemail pieces | Tidemail chance |
|---|---|---|---|
| Deep Aether Map | 6,000 | 1 | Guaranteed with the first purse |
| Abyss | 12,000 | 1 | Guaranteed with the first purse |
The gold and piece are awarded for the flagship you sink or take. The Tidemail piece goes into the ship you sail. A repeated kill report or a reload does not pay another purse or another set piece. Escorts do not pay this flagship reward.
| Sailing band | Escorts |
|---|---|
| Deep Aether Map | Pirate brig and pirate galley |
| Abyss | Pirate flagship, pirate galley and pirate brig |
See The Eltheric Tidemail for all nine possible pieces, and Ships for hull statistics. Captured hulls and cargo follow the ordinary naval rules; there is no fixed hull price for the encounter name. A claimable prize is valued by its hull and title after capture. See Ships and the Shipyard for eligible hulls.
Original ship-reference source. Browse the Item list.
Sources (28)
- src/systems/naval/navalAI.js
- src/systems/naval/navalDirector.js
- src/systems/naval/seaLanes.js
- src/systems/naval/shipLife.js
- bible/03-World/Naval-Combat.md
- src/systems/naval/navalShips.js
- src/systems/naval/etherShips.js
- src/systems/comeSailAway/comeSailAwayHulls.js
- src/systems/helmWay.js
- src/systems/naval/navalDamage.js
- src/systems/naval/passage.js
- src/systems/shipyards.js
- src/systems/banking.js
- src/net/serpent/serpentBrain.js
- bible/03-World/Come-Sail-Away.md
- vendor/come-sail-away/Models/prefabs.json
- src/systems/fleet.js
- src/scenes/shipyardHost.js
- src/ui/shipyardWindow.js
- src/ui/fleetPage.js
- src/systems/naval/quays.js
- bible/03-World/Shipyards.md
- bible/03-World/Holdings.md
- src/systems/sea/seaEvents.js
- src/systems/sea/seaEvents.js (app-v0.1.12967)
- src/scenes/naval/treasureFleet.js (app-v0.1.12967)
- src/scenes/seaVenturesHost.js (app-v0.1.12967)
- src/systems/aetheric.js (app-v0.1.12967)