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Shattered Hour instances
The Rift in a shared Hollow leads to a Shattered Hour chosen for your party or public group.
| Group | Hour access | Capacity |
|---|---|---|
| Party | A separate Hour for that party; other parties cannot enter | The party |
| No party | A shared public Hour | 8 players |
When a public Hour is full or its boss is dead, the next unaffiliated player enters a new public Hour. Entry messages identify the Hour and show the occupancy of a shared one.
| Event | Result |
|---|---|
| Death | You may return to your same Hour |
| Try another Hour in the same Hollow | Not allowed after entering an Hour |
| Party defeats its boss | Only that party’s Hour closes |
| Hour collapses | Its players cannot return or switch to another Hour in that Hollow |
| Other groups remain | The shared Hollow stays available to them |
See The Shattered Hour for its puzzles and boss mechanics.