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Guild training

Guild and temple trainers sell skill practice. The tables below show what each organisation teaches and where to look for its trainer. Skill training has the skill-by-skill directory, prices and cooldown rules.

Trainer locations

These are checked example locations, not the only halls in the Bay. Coordinates are Iliac Bay map pixels, with x increasing east and y increasing south. Personal NPC names vary between halls; speak to the resident who offers Training.

Trainer Town Region Map pixel
Fighters Guild Gothway Garden Map Daggerfall (109, 159)
Mages Guild Gothway Garden Map Daggerfall (109, 159)
Thieves Guild Daggerfall Map Daggerfall (207, 213)
Dark Brotherhood Daggerfall Map Daggerfall (207, 213)
Temple of Akatosh Eastbridge Daggerfall (117, 163)
Temple of Arkay Arkhope Daggerfall (117, 165)
Temple of Dibella Tamwych Daggerfall (125, 164)
Temple of Julianos Joyous Light of Julianos Tulune Map (111, 140)
Temple of Kynareth Gothway Garden Map Daggerfall (109, 159)
Temple of Mara Whitecroft Daggerfall (102, 199)
Temple of Stendarr Charley Daggerfall (126, 170)
Temple of Zenithar Gothway Garden Map Daggerfall (109, 159)

Buildings

Gothway Garden Map is one map pixel south of Privateer's Hold Map. Its Fighters Guild, Mages Guild and temples of Kynareth and Zenithar cover many early training needs. In particular, its Zenithar temple offers Mercantile without requiring you to join.

Use the town map or ask townspeople for directions to the hall. Thieves Guild safehouses and Dark Brotherhood sanctuaries are hidden guild buildings: obtain the relevant invitation and membership before using their training. Their Daggerfall entries identify the city containing a hall, not a publicly marked shop.

Access

Organisation Training access
Fighters Guild Members
Mages Guild Members
Thieves Guild Members; invitation required to join
Dark Brotherhood Members; invitation required to join
All eight temples Members and visitors; visitors pay the higher base rate
Knightly orders No skill training

Training adds practice; it does not award an immediate skill point. An ordinary lesson takes three game hours. The shared twelve-hour cooldown starts when the lesson begins. Trainers accept permanent skill values up to and including 50. See Skill training for the full rules.

Skills taught by each organisation

Trainer Skills taught
Fighters Guild Archery, Axe, Blunt Weapon, Critical Strike, Giantish, Hand-to-Hand, Jumping, Long Blade, Orcish, Running, Short Blade, Swimming
Mages Guild Alteration, Daedric, Destruction, Dragonish, Harpy, Illusion, Impish, Mysticism, Orcish, Restoration, Spriggan, Thaumaturgy
Thieves Guild Backstabbing, Blunt Weapon, Climbing, Dodging, Jumping, Lockpicking, Pickpocket, Short Blade, Stealth, Streetwise, Swimming
Dark Brotherhood Archery, Backstabbing, Climbing, Critical Strike, Daedric, Destruction, Dodging, Running, Short Blade, Stealth, Streetwise, Swimming
Temple of Akatosh Alteration, Archery, Daedric, Destruction, Dragonish, Long Blade, Running, Stealth, Swimming
Temple of Arkay Axe, Backstabbing, Climbing, Critical Strike, Daedric, Destruction, Medical, Restoration, Short Blade
Temple of Dibella Daedric, Etiquette, Harpy, Illusion, Lockpicking, Long Blade, Nymph, Orcish, Restoration, Streetwise
Temple of Julianos Alteration, Critical Strike, Daedric, Impish, Lockpicking, Mercantile, Mysticism, Short Blade, Thaumaturgy
Temple of Kynareth Archery, Climbing, Daedric, Destruction, Dodging, Dragonish, Harpy, Illusion, Jumping, Running, Stealth
Temple of Mara Archery, Critical Strike, Daedric, Etiquette, Harpy, Illusion, Medical, Nymph, Restoration, Streetwise
Temple of Stendarr Axe, Blunt Weapon, Critical Strike, Daedric, Dodging, Medical, Orcish, Restoration, Spriggan
Temple of Zenithar Blunt Weapon, Centaurian, Daedric, Etiquette, Giantish, Harpy, Mercantile, Orcish, Pickpocket, Spriggan, Streetwise, Thaumaturgy

Skill lists and service access were checked against Update 0.0.452. Example towns and coordinates were read from the original MAPS.BSA location and building records using the released map-record format; town-layout mods can move the building within a town.

Sources (36)